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Submitted on
May 12, 2006
Image Size
4.1 MB


162,151 (5 today)
3,097 (who?)
(The No-Music Version!)
I removed the music due to breaking some dA rules with copyright music.
At first, I wanted to replace it with royalty-free music, but nothing seemed to sound right.
But then again, some people wanted to turn off the music anyway...
And nope, nothing else has changed. Still the same version 1.14.

The With-Music version can be found at Newgrounds: [link]

*Full-View to play the game.*
This is a fighting game based off of the story and characters of PPGD.
If you haven't read Powerpuff Girls Doujinshi (PPGD), read now! --> [link]
If you're wondering who Bell is... read now! *points to link on previous line*
(Even if you hate the original Powerpuff Girls, give Bleedman's Doujinshi a try. You might be pleasantly surprised.)

PPGD is a doujinshi written by
The character sprites in the game are creations of and
(v1.1): Zim voiceovers by

Hall of Fame:
(Just in case people wanted to see some all-time high scorers..)
Prince-of-Powerpoint: lvl10, 0 continues. [link]
synth-zero: lvl10, 2 continues. [link]

Critque Encouraged:
Yeah, this time I'm looking for some more feedback beyond the typical "Hey, good stuff!". I want to know what's bad about it, what's good about it, and what you would've liked to see in it. Of course, if you're feeling lazy, that's okay too.

Ah yes, a medium to test yet another game engine. I wanted it to have a half-decent combo system.
The controls and gameplay may seem a bit strange for a fighting game.. I guess I was feeling experimental.
It shouldn't be too hard to get a hang of, but it may take time to master some techniques.
The AI should be 'slightly' more interesting than the one in Etherena Beta..
just in the fact that it doesn't chase you indefinitely and sometimes tries to attack from a distance.
The story.. well, it's based on the doujinshi, but I had to twist a little just because well, some of these things never happened in the original story.. (Don't hurt me please. )

Please pay attention to the controls on the loading screen. They are changeable while on the loading screen or from the Options menu.
To select your character on the selection screen, you need to hit your attack button! (By default, use 'F' or 'G')
There is a "How-to-Play" in the main menu that you can use for reference on the play mechanics.

There are a few unlockables. If you can't figure out how to get them, there's some hints... [link]

Version History:
- first release
- link to bleedman's comics now opens in new window.
- new Zim voiceovers by InvaderJimu
- can now hit JUMP for fast on-ground fall recovery
- damage levels increased by 50%
- now skipping win screen is possible
- adjusted sound volume for certain voices
- added a congratulations screen for beating story mode on highest difficulty
- silly me. this fixes all the congratz screen's bugs.. =_=
- improved congratz screen, works for difficulty 6+.
- fixed zim for versus.
- zim now falls in versus mode
- added extra hidden options

Found a bug?
Then please let me know. I like fixing bugs.

Things I'm Aware Of (that you may or may not notice):
1. the character pics on the character selection screen are outside of the boxes
-> just my personal aesthetic preference
2. the combos use the keys F and G, not A and B
-> A and B stand for 'Attack A' and 'Attack B'
3. the powerpuff girls change uniform between different attacks
-> my use of incoherent sprites (did not feel motivated to edit them all, praying you don't notice)
4. How do I beat Zim?!
-> He's vulnerable to a certain laser attack..
-> try hitting 'F' or 'G' (your default attack buttons)
-> in some rare cases, your computer might be using different key codes. if that is the case, try re-configuring the controls in the options.
6. How do you pause?
-> Hit the ENTER key!
7. The characters are walking into invisible walls?!
-> Actually, I figured out why this happens now, through lots of hardcore testing. Apparently, Flash's hitTest() function acts fairly unpredictable when you scroll/zoom in and out. Still working on the best possible fix for this.
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Daily Deviation

Given 2011-04-20
PPGD: Battle in Megaville by ~arayh CATEGORY: Flash/Film: The suggester states, "This is incredibly hard but fun! I died several times but still had a great time! XD" ( Suggested by RachelTerrera and Featured by WDWParksGal )
stargazerdragon Featured By Owner Dec 3, 2014
Damn...this brings back memories...Now Im able to perform a 50-51 hit combo with the RRB.
speedysketch Featured By Owner Sep 13, 2014  Student Digital Artist
this game ROX!!
mellasofi11 Featured By Owner Aug 18, 2014  Hobbyist Digital Artist
Creepypastareader13 Featured By Owner Jun 6, 2014
I missed this game so much....
SneaselSawashiro Featured By Owner Apr 13, 2014  Hobbyist Writer
Oh, how some of us who played this before Mega Man X would never realize that MMX is where the OST came from lol XD
athena234 Featured By Owner Apr 10, 2014  Student General Artist
samantyohiu Featured By Owner Apr 2, 2014  Student Artist
SparkTheDog Featured By Owner Mar 14, 2014
For god's sake, why, OH GOD WHY, do you have to play on hard difficulty or higher to get the endings? It makes NO SENSE whatsoever. The MK never had to do that, Street Fighter never did that, Teken never did that. So why is that not the case here? The AI cheats on the higher difficulties so its hard to just pick up and play the game. Fix it please so you get the endings on ALL difficulties. This isn't a SNES/Genesis Konami game.
SparkTheDog Featured By Owner Mar 14, 2014
Also, why are the RRB bundled up into one character?
StarBlazer2155 Featured By Owner Jun 8, 2014  Hobbyist Digital Artist
Because... The RRB In the regular PPG are always together,so in this game They're Bundled Up Into One Character
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